Executed the same way as a Hadoken, he performs the move with only one arm, similarly to Charlie, only in an outward swat with his leading arm. Seth fires his own version of the Sonic Boom in Street Fighter IV.Īs Seth mimics moves from some of the fighters of Street Fighter IV, he thus has the ability to unleash a discolored Sonic Boom. The strength of the punch button changes not only the Sonic Boom's speed, but its startup and recovery as well. The EX Special version introduced in the same game allows Nash to throw a second Sonic Boom by whipping around his other arm, performing it similar to his Sonic Break - and in a similar fashion to Dee Jay's EX Air Slasher. In Street Fighter V, the attack is visually the same but it is much like Seth's Sonic Boom input by arranging to a quarter-circle forward motion instead of a charge motion. The Sonic Break appears as Charlie's Super Combo throughout the Alpha series, and demonstrates his mastery of the move. Charlie also uses Flash Kicks which a Sonic Boom can effectively lead into. Though not as useful in Street Fighter Alpha due to the series' projectile physics (which hurt its combo and dizzying ability), as well as the fact that Charlie recovers a bit slower, it is still useful as his primary projectile. Nash throwing a Sonic Boom in Street Fighter VĮxecuted the same way as Guile's, Charlie's Sonic Booms are overall similar to Guile's, though they move faster, and Charlie does it with one arm via an inward clothesline hook with his opposite arm. Ultimate Assist Trophy techniques to hit distant opponents. Guile uses the Sonic Boom as one of his Super Smash Bros. This is similar to Charlie's Sonic Break. Guile's V-Trigger in Street Fighter V, Solid Puncher, allows Guile to throw a Boom with each button pressed as long as the V-Trigger is active. The Sonic Hurricane is a more perfected version of the Sonic Boom that frequently appears as Guile's Super Combo in various crossover appearances, his Super Art in Street Fighter X Tekken, his second Ultra Combo in Super Street Fighter IV, and his Critical Art in Street Fighter V. Guile's Sonic Typhoon is an exclusive Super Combo that delivers a 6-hit combo in Street Fighter EX2 and the move would later get an upgrade in Street Fighter EX2 Plus and Street Fighter EX3 to an even more powerful Meteor Combo called the Sonic Boom Typhoon that delivers a 10-hit combo. ![]() ![]() ![]() Guile's EX Special version introduced in the Street Fighter IV series travels very fast and delivers a 2-hit combo. Like with most charge-motion moves, the Sonic Boom has rather fast recovery at the end of its firing animation compared to most circle-motion projectile moves. This is explained by the fact that he learned this move (and his Flash Kick) from Charlie, but his hot-headed demeanor prevents him from being as proficient as Charlie. Guile launches his Sonic Boom with two arms, and its range is the same as Ryu's Hadoken, though Guile's tend to be a little slower. The arm motion varies with the user: for example, Guile's is accomplished by a double-arm cross slash, while Charlie's uses only one arm.Ī shot of Guile firing the Sonic Boom in Street Fighter IV.Įxecuted by charging backward, then pressing forward and punch, Guile has had the move ever since his debut in Street Fighter II, and it is considered one of his most powerful moves. The user unleashes a rapidly spinning crescent-shaped wave of golden-colored ki-force (frequently aqua-colored ki-force) with a quick arm motion (that may or may not be an actual shockwave that is created by a force faster than the speed of sound, which is what an actual sonic boom is). Official Super Street Fighter II artwork of Guile firing a Sonic Boom.
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